01 — Calendar
Season schedule
Every round runs the same format, so the calendar is really a progression of circuit character — from Monza's slipstream draft to the concrete of Mount Panorama.
| Rd | Circuit | Layout | Country | Length | Corners | Focus |
|---|
02 — Event format
How a race night runs
Identical at all ten rounds. The mandatory stop must fall inside the green-flag window between minute 10 and minute 25 of the race.
Session timeline
Total on-track time, minute by minute.
Round 8
Night Sprint — Daytona
Oval banking drafting battles, dynamic night lighting braking cues, and precision through the Bus Stop.
03 — Championship
Points structure
Points are awarded to the top 20 finishers, plus two bonus points available each round.
Points by finishing position
Steepest at the front — a win is worth more than 4th and 5th combined.
| Position | Points |
|---|
Bonus points
Drop weeks
Best 8 of 10 rounds count toward final standings, so a driver can miss two races or write off a DNF without losing the title fight.
Exception: a race lost to disqualification for intentional wrecking or severe misconduct cannot be dropped — it counts as zero.
Tie-breakers
04 — On track
Pit stop & race rules
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Mandatory stop window
At least one pit stop during green-flag conditions, between minute 10 and minute 25.
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Service requirement
The stop must take at least 1 litre of fuel or change at least 2 tyres.
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Pit lane speed limit
Strictly enforced by the in-game automated penalty.
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Fast repairs
One fast repair per race session.
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Setups
Fixed for every round — the field runs identical cars.
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Qualifying
Open 15-minute session; pole is worth a bonus point.
05 — Stewarding
Incident limits & penalties
Incident points are policed automatically in session. Anything the sim does not catch goes to the stewards.
Post-race stewarding & appeals
Protests can be submitted via video clip within 24 hours of the race.
| Severity | Example incident | Penalty |
|---|